extends StaticBody3D

@onready var multi_node: MultiMeshInstance3D = $MultiMeshInstance3D


func get_id(p_x,p_y):
	return 100*p_x+p_y

func _ready() -> void:
	for x in 100:
		for y in 100:
			var id = get_id(x,y)
			var t:Transform3D = Transform3D()
			t.origin = Vector3(x*10-500,0.6,y*10-500)
			multi_node.multimesh.set_instance_transform(id,t)
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass
